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Background

Duration:

~2 Months

Software:

Figma, Miro, Photoshop

Elements Designed:

App, Physical

Team Members:

Lydia Goshen

Gaige Dickerson

Daniel Moo Young Kim

My Role:

System Architect

What I Learned

Designing the physical aspect of Migo, and figuring out how all the parts interact between the app and physical was my primary responsibility. This is the first time I got to do a sensory cue kit to guide my design, which I found to be surprisingly insightful.

This project also taught me about the pain of a late design pivot, and the necessity of important user feedback early on in the design. We felt confident in our third iteration design until our user testing. There was a disconnect between the goal of the product, and the tone of the interface. That was a valuable point to learn.

Problem/Solution

From young adults to senior citizens, loneliness effects various aspects of a persons mental and physical health and is, according to a Cigna study, on the rise.

To create a system that facilitates emotional independence and stability, while reminding users of their existing support networks to aid with feelings of loneliness.

Project Overview

Migo is a plant terrarium that the user cares for through the act of talking. Migo takes care of the rest.

 

The user discusses their day, their feelings, the positives or negatives, and the plant will be watered and get the nutrients it needs in order to prosper.

 

The plant reflects the users level of communication, so the healthier the plant is the healthier the users communication level, which aids in feeling less lonely.

View the entire process book with the button below.

Value Proposition

Stability

Guidance

Companionship

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To keep the plant in Migo alive, all the user needs to do is talk to Migo about their day, providing a routine that helps the user reflect.

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Migo uses word recognition to detect how the user feels, and generates prompts based on that to help guide and strengthen a healthy mindset.

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The audio/visual reactions that Migo has, along with contact outreach provides companionship both with Migo, and with users friends and family.

Research

My team and I went though several rounds of research, starting with our secondary research, which looked into the causes of loneliness and possible aids to it.

Our primary research consisted of:

  • A Survey with 140 responses

  • 20 Interviews 

  • Competitive Analysis of 12 competitors

  • A Sensory Cue Kit

From here we gathered all of our data to begin the affinity mapping process.

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Persona

Affinitization

From 230+ data points, down to 5 key insights.

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1.

Talking to others about their emotions and the way they feel makes users feel less alone.

2.

Talking to our plants, and in turn themselves, makes users feel better because it feels like someone is listening to them.

3.

Users enjoy the responsibility that is required in taking care of a plant, which is even easier in a terrarium. Visual cues of a plants health helps make that easier.

4.

Labeling users emotions over time allows them to see positive trends, making them feel better about the progress they made.

5.

Being around plants of any kind makes users more concentrated, less anxious, and improves users overall mood and well-being.

First Design Iteration

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Physical.jpg
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Second Design Iteration

Journal Page.jpg
Migo Page.jpg
Data Page.jpg
Physical.png

User Testing Findings:

Migo was last watered when the user talked, so water gauge is pointless.

Journal page layout is too blocky and hard to read.

"Data" sounds too robotic, rename it to something more meaningful.

Quotes is a good idea so the user can look back on how they used to feel.

Physical is a step in the right direction. Eyes need more emotion.

Third Design Iteration

Journal Page.png
Migo Page.png
Data Page.png

User Testing Findings:

The app attempts to solve a serious problem, but feels childish.

Double down on labeling topics that people talk about, so they can look back on things they enjoy.

Line graph doesn't give enough data on user mood or Migo health.

Design of physical looks great, lighten color and add texture.

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Final Design Iteration

Physical.jpg
Journal Page.jpg

List of features:


Talking about your day/feelings, automatically waters Migo.

Migo determines what the user enjoys doing by tracking what the user says and their inflection/tone when they say it.

Migo can respond through the app, promoting a healthy mindset and encouraging activities the user may enjoy.

The Migo plant reflects the users mental health, making it easier to see when the user hasn't talked about how they're doing.

Data Page.jpg
Migo Page.jpg

Final Renders

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Gaige Dickerson

Project Manager
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Daniel M.Y. Kim

Content Strategist
Lydia Goshen

Lead Researcher
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Darren Wells

Systems Design
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